Tuesday, April 24, 2012

Blender Animations in Unity

I spent two days producing a Youtube video for a presentation I gave at the Boston Blender User Group's meeting last week.  Even though it took me away from working on the game, I think it was worth it.  The video shows you how to create an animated character in Blender and use it in the Unity game engine, from scratch.  It's fifteen minutes long due to Youtube restrictions. Editing all the content to fit was a challenge, but ultimately I think it's the right length for the tutorial. There is no sound. I find it I prefer to add subtitles with detailed instructions which users can read by pausing the video, and also I'm using a Blender add-on to display all the shortcut keys and mouse actions used to model and animate the little guy.  The C# code used to animate the character is displayed near the end. Again, you should pause the video to see it. The last thing I will say is to watch it at high resolution if possible, as the Blender interface has a lot going on that you can not see otherwise. And here it is:


1 comment: